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Supporting Low Vision Sports Players Using ARTennis

  • DURATION: JUN. 2023 ‑ AUG. 2023 ⏰


Ball-based Sports such as Tennis are Not Accessible to Low Vision (LV) People.


To Empower LV Individuals to Play Tennis, We Designed an Application for Wearable Augmented Reality (AR) that Uses Real-time Computer Vision to Enhance the Visual Saliency of a Moving Tennis Ball.

The left figure is a first-person point of view of a person playing tennis wearing the VR headset without the visual augmentation. The right figure is also a first-person point of view, but with the visual augmentation, which is the red dot over the tennis ball surrounded by green arrows, that follows the ball in real-time as the ball is hit back and forth.
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My Role

I Helped Train a Custom Computer Vision Model, Design Visual Augmentations Based on Co-design with a LV Researcher, Conduct User Study, and Create Figures for the Research Paper.

An overview of ARTennis and its implementation process:
Makeability System Model

A representation of how a member of the research team who has low vision saw with the Visual Augmentation:
Makeability View


Our Participant Believes that Our Prototype Will Make Everyday Sports More Accessible :)


After Speaking to Someone Who Has Low-vision, I Began to Think Deeper about Accessible Design.

I am grateful that I designed a VR model for a specific audience such as people with low vision since designing for accessibility has always been my passion. I experienced working in a research lab with talented engineers and overcame a technical challenge of training a VR model, and hope to help more people with accessibilty needs with the new skills I learned from the lab. I wish to continue building for those with low vision in the future.

Link to the Published Paper

Click Here for the Published Paper