Supporting Low Vision Sports Players Using ARTennis
- ROLE: RESEARCH ASSISTANT 🔍
- DURATION: JUN. 2023 ‑ AUG. 2023 ⏰
- TOOLS: FIGMA & YOLOV8 🛠
THE PROBLEM STATEMENT:
Ball-based Sports such as Tennis are Not Accessible to Low Vision (LV) People.
THE SOLUTION:
To Empower LV Individuals to Play Tennis, We Designed an Application for Wearable Augmented Reality (AR) that Uses Real-time Computer Vision to Enhance the Visual Saliency of a Moving Tennis Ball.
The left figure is a first-person point of view of a person playing tennis wearing the VR headset without the visual augmentation. The right figure is also a first-person point of view, but with the visual augmentation, which is the red dot over the tennis ball surrounded by green arrows, that follows the ball in real-time as the ball is hit back and forth.
My Role
I Helped Train a Custom Computer Vision Model, Design Visual Augmentations Based on Co-design with a LV Researcher, Conduct User Study, and Create Figures for the Research Paper.
An overview of ARTennis and its implementation process:
A representation of how a member of the research team who has low vision saw with the Visual Augmentation:
Impact
Our Participant Believes that Our Prototype Will Make Everyday Sports More Accessible :)
Reflection
After Speaking to Someone Who Has Low-vision, I Began to Think Deeper about Accessible Design.
I am grateful that I designed a VR model for a specific audience such as people with low vision since designing for accessibility has always been my passion. I experienced working in a research lab with talented engineers and overcame a technical challenge of training a VR model, and hope to help more people with accessibilty needs with the new skills I learned from the lab. I wish to continue building for those with low vision in the future.